‘It’s always nice to have an adversary that does a funny thing on their own,’ Cronos: The New Dawn Lead Writer Grzegorz Like explains how Bloober Team handcrafted their body-horror-filled world

‘It’s always nice to have an adversary that does a funny thing on their own,’ Cronos: The New Dawn Lead Writer Grzegorz Like explains how Bloober Team handcrafted their body-horror-filled world

‘It’s always nice to have an adversary that does a funny thing on their own,’ Cronos: The New Dawn Lead Writer Grzegorz Like explains how Bloober Team handcrafted their body-horror-filled world

There’s never been a better time to test your gaming survival instincts than right now. Think you can climb a mountain with a troupe of adorable crashlanded scouts? There’s Peak. Or, say you want to build an empire one wooden log at a time? Well, Valheim might be the game for you.

Still, with so much competition, it can feel hard to stand out. Enter Cronos: The New Dawn, a time-travelling horror game from Bloober Team, which draws from real-world history to frame its world. At Gamescom this year, we sat down with the project’s Lead Writer, Grzegorz Like, to discuss the inspirations behind the studio’s latest foray into horror, including Poland’s complex past, Neon Genesis Evangelion, and 1982’s The Thing.



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